ABOUT GURPS Steve Jackson Games is committed to full support of the GURPS system. Our address is SJ Games, Box 18957, Austin, TX. Download them from the Web - see below. Specifically for the GURPS Basic Set, Third Edition (Revised). Any page refer-ence that begins with a B refers to the. It was five years in the making, and this Third Edition is the product of another two years of development and player comment after the initial release. I hope you like it. — Steve Jackson MORE FOR GURPS This book is all you need to play GURPS... Everything else is optional.
- Gurps Fourth Edition Pdf
- Gurps 3rd Edition Pdf Download Torrent
- Gurps 4th Edition Characters Pdf
- Gurps Lite 4th Edition Pdf
- Gurps 3rd Edition Character Sheet
Gurps Fourth Edition Pdf
Author: David L. Pulver
Editor:
ISBN: 9781556347290
Size: 14,83 MB
Format: PDF, ePub, Mobi
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ISBN: 9781556347290
Size: 14,83 MB
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'GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine'--Cover.
Gurps Basic Set
Gurps 3rd Edition Pdf Download Torrent
Author: Steve Jackson Games
Editor: Steve Jackson Games
ISBN: 9781556347306
Size: 17,33 MB
Format: PDF
Read: 560
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ISBN: 9781556347306
Size: 17,33 MB
Format: PDF
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'This book is intended for Game Masters and advanced players. It covers physical feats, combat, vehicles and technology, animals and monsters, world design, and Game Mastering'--Cover.
Author: Steve Jackson Games
Editor: Steve Jackson Games
ISBN: 9781556347306
Size: 13,14 MB
Format: PDF, Mobi
Read: 629
DownloadEditor: Steve Jackson Games
ISBN: 9781556347306
Size: 13,14 MB
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'This book is intended for Game Masters and advanced players. It covers physical feats, combat, vehicles and technology, animals and monsters, world design, and Game Mastering'--Cover.
Gurps Basic Set
Author: David L. Pulver
Editor:
ISBN: 9781556347290
Size: 16,56 MB
Format: PDF, ePub, Mobi
Read: 164
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ISBN: 9781556347290
Size: 16,56 MB
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'GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine'--Cover.
Author: Steve Jackson Games
Editor: Steve Jackson Games
ISBN: 9781556347306
Size: 14,44 MB
Format: PDF, ePub
Read: 617
DownloadEditor: Steve Jackson Games
ISBN: 9781556347306
Size: 14,44 MB
Format: PDF, ePub
Read: 617
'This book is intended for Game Masters and advanced players. It covers physical feats, combat, vehicles and technology, animals and monsters, world design, and Game Mastering'--Cover.
Gurps For Dummies
Author: Adam Griffith
Editor: John Wiley & Sons
ISBN: 9780470043615
Size: 16,12 MB
Format: PDF, ePub
Read: 778
Editor: John Wiley & Sons
ISBN: 9780470043615
Size: 16,12 MB
Format: PDF, ePub
Read: 778

This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health) Figure out your character’s secondary characteristics Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier) Optimize your points by using talents Select your skills based on functional area or the campaign setting Enhance your character with spells, magic items, magic staves, and powerstones Strategically purchase equipment for different characters, tech levels, and campaign types Create and manage a character sheet, write a character background, keep a character log, and more—all with samples Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more—with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet...searching for hidden treasure or for secrets to eliminate disease... fighting crime or combating armies of evil robots...casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.
Author: Steve Jackson
Editor: Steve Jackson Games
ISBN: 9781556348266
Size: 18,61 MB
Format: PDF, Docs
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ISBN: 9781556348266
Size: 18,61 MB
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Gurps 4th Edition Characters Pdf
Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be 'Game Master-friendly,' with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.
Gurps 4e Basic Set
Author: Jesse Russell
Editor: Book on Demand Limited
ISBN: 9785510890471
Size: 10,59 MB
Format: PDF, ePub
Read: 979
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ISBN: 9785510890471
Size: 10,59 MB
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High Quality Content by WIKIPEDIA articles! GURPS 4e Basic Set is a hard-bound two volume set written by Steve Jackson, Sean M. Punch, and David L. Pulver. It was published in 2004 by Steve Jackson Games and contains the core rules for the fourth edition of GURPS. The first volume, Characters (ISBN 1-55634-729-4), addresses what players need to know to create a GURPS character and play the game. Eight sample characters are included. The second volume is titled Campaigns (ISBN 978-1-55634-730-6) and addresses the information a GM needs to build a world. All the basic information needed to run a GURPS campaign is here with genre or world-specific information in other books.
Author: Phil Masters
Editor: Steve Jackson Games
ISBN: 9781556348099
Size: 18,20 MB
Format: PDF, ePub
Read: 865
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ISBN: 9781556348099
Size: 18,20 MB
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Feel the Power! Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes: Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, 'unlimited mana.' Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for 'the stuff of raw magic.' Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. The softcover reprint contains the same material as the earlier print run (updated for the latest errata, of course!), with black-and-white interiors and a lower price. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic.
Gurps Powers
Author: Sean Punch
Editor: Steve Jackson Games
ISBN: 9781556348204
Size: 10,83 MB
Format: PDF, Kindle
Read: 863
Editor: Steve Jackson Games
ISBN: 9781556348204
Size: 10,83 MB
Format: PDF, Kindle
Read: 863